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The extra man-power might just be the tipping point with a tricky mission. A big difference to previous games sees you able to access & bring survivors you’ve rescued on a mission with you. Should they come they can be saved & stored in a safe house & accessed at anytime later from the bulletin board. These vary & with results that don’t often see the survivor joining you. Others are the conventional missions that require a chat followed by a collect quest/escort mission of some type. Some are random spawns that require you to clear out the zombies attacking them resulting in a PP bonus but nothing else. One of the bigger chances involve survivors….there are several types now that have a few different results. Each suburb has at least 2 safe houses for you to clear out & make safe which once done, mean you can access a weapons locker (all created & picked items can be claimed from these), a clothing locker & a survivor bulletin board. It feels so much more accessible & while every shop/building isn’t open to explore so many are you don’t really notice the ones that aren’t.
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The map doesn’t make these clear unless you really zoom in & eventually it becomes essential to properly plan your route first when making long trips across the city.Ĭompared to previous Dead Rising games Los Perdidos is a massive leap forward. The map is effectively split into 4 suburbs all connected by bridges, its easy enough to find your way about but it can get frustrating when you find yourself up against a road block that forces you into a lengthy detour. Where as other Dead Rising games rarely needed the use of vehicles you would find it very difficult to navigate around Los Perdidos without one. Almost everywhere is accessible from the start baring a few areas that are locked off for story progression/psycho/survivor missions. Unlike other Dead Rising games the time limit is now 6 days & there are a number of big changes to the gameplay.įirstly lets talk about the size of Los Perdidos…it is massive, bigger then the maps of the first 2 Dead Rising games out together & it shows.
DEAD RISING 3 MAP SIZE VS FULL
This is effectively when players gain the full freedom of Los Perdidos as Nick.
DEAD RISING 3 MAP SIZE VS TV
Nick, Ronda & Dick end up at Ronda’s auto-shop were they see on TV that the government will bomb Los Perdidos in 6 days time once they’ve (supposedly) safely evacuated all the survivors out. An illegal isn’t chipped & continues to use Zombrex the conventional way.Īfter the diner is over-run by hordes of zombies the group is split up. The term illegal is important as in modern day America any person who is infected by a zombie needs to be chipped by the government. After an attempt to find supplies in a breached quarantine area fails Nick makes his way back to the local diner where he is holed up with a few more survivors that include his boss Ronda, a trucker named Dick (who a potential co-op player would control) & the ‘illegal’ Annie. You play as Nick Ramos, a young mechanic & the story picks up 3 days into the Outbreak. Thankfully Dead Rising 3 manages to do both & then some…ĭead Rising 3 picks up 10 years after the Fortune City Outbreak (Dead Rising 2) & is set in the fictional city of Los Perdidos, California.
DEAD RISING 3 MAP SIZE VS SERIES
On the one side it would have to appeal to early adopters of the new system while also keeping the fans of the series happy. It’s been a while since we’ve seen a Dead Rising game…but the dead are back & they’ve made the leap to the next generation.Īs a launch title for the Xbox One, Dead Rising 3 was always going to have a pretty large task on its hands.